All tagged Force Damage
Though these spells work best for the Arcane Tricksters they were designed for, they can be used to great effect by many other sneaky characters or illusionists of various classes and builds. If you want to force-choke your foes, these spells are for you!
The Oath of Grief paladin subclass was originally designed for a specific god within my homebrew setting, a god of solace, madness, and pessimism (with a gravity theme), but it works just as well for other dark gods or paladin orders. These guys may seem like edgelords, but they really do believe that to ignore their tenets is to cling to false hope and only hurt more for it.
Do you wish that your Illusionist Wizard had more offensive spell options? Would you like to be able to build a sorcerer who only has illusion spells to represent someone with purely illusion-based magic? Today we’re previewing minor Illusion spells intended for combat from The Impermissicon!
This particular spell is inspired very directly by the anime Dragon Ball Z, and specifically by the abilities used by our small friend here and our very evil boy, called the Destructo-Disk in the English Dub. This spell will chase your foes down until it hits something, but it won't chase only your foes down. Watch out that your disk doesn't accidentally hit someone you care about... like yourself!
Fist of Flame is intended to be a simple-to-understand single-target damage spell, fitting into the lineage of blight, harm, disintegrate, and finger of death. As an eighth-level spell, fist of flame gets to pack some debuffing power with its damage punch. Blood to Flame is both a new Pyromancy spell and a new Blood spell (what a fun venn-diagram!) you can use to torture your enemies as they die a gruesome death.
This 9th-level spell shares some features with meteor swarm, such as its ability to deal high damage and its ability to damage objects in a wide area. Both spells will absolutely ruin a city district. However, gravity well is a concentration spell with the distinction of doing very little (just difficult terrain) until you start your next turn after casting.