All tagged Buffs
Though these spells work best for the Arcane Tricksters they were designed for, they can be used to great effect by many other sneaky characters or illusionists of various classes and builds. If you want to force-choke your foes, these spells are for you!
These three spells are focused on movement and mobility, a common theme for Aeromancers, and share a thematic unity with the fly spell that makes it easy to reconcile retraining. For example, a low-level storm sorcerer may make use of the swoop spell until he is high enough level to cast fly, and then retrain swoop to fly, flavored as the character becoming more skilled at aerial magic.
Drown does exactly what it says, and is designed to be especially dangerous for enemy mages since it targets Strength and prevents most spellcasting by locking off verbal components and sight. Dive is one of many new travel-themed spells in the compendium, along with others such as glide, swoop, burrow, and soar.