New Spells: Steam Hydromancies

Today's spells are Hydromancy spells, which means that they appear on the spell list for the new Hydromancer feat in the compendium, and they thus activate the feat's special abilities. These feats are designed, among other things, to unify thematic concepts that can stretch across multiple damage types, making other forms of conventional specialization (such as damage type synergies) less resonant for these things. Steam spells are a great example, as they deal fire damage but they appear on the Hydromancy spell list (which also contains spells that deal bludgeoning damage, cold damage, and more) and not on the Pyromancy spell list (also new in the compendium), which doesn't necessarily contain every spell that deals the fire damage type.

New Spells: Major Plant Spells

 Stockade Sprouts is an environmental spell that creates temporary trees out of nothing to trap your foes in. Since it lasts up to an hour and only deals damage to targets who struggle, you can use it as the name implies -- a prison. The trees can also be used for cover to hide behind or higher vantages to climb to. Meanwhile, Sun Flower offers a stationary but long-lasting and versatile magical cannon in the form of a spectral flower blasting sunlight.

New Spell: Annihilation Disk

This particular spell is inspired very directly by the anime Dragon Ball Z, and specifically by the abilities used by our small friend here and our very evil boy, called the Destructo-Disk in the English Dub. This spell will chase your foes down until it hits something, but it won't chase only your foes down. Watch out that your disk doesn't accidentally hit someone you care about... like yourself!

New Spells: Master Pyromancies

Fist of Flame is intended to be a simple-to-understand single-target damage spell, fitting into the lineage of blightharmdisintegrate, and finger of death. As an eighth-level spell, fist of flame gets to pack some debuffing power with its damage punch. Blood to Flame is both a new Pyromancy spell and a new Blood spell (what a fun venn-diagram!) you can use to torture your enemies as they die a gruesome death.

New Spells: Minor Geomancies

These spells do explicitly nonmagical physical damage, which leaves almost as many creatures resistant or immune to them as for fire damage, with fewer vulnerabilities. And that doesn't count temporary spells and effects such as stoneskin or gaseous form. This, combined with their other limitations in terms of needing suitable earth, affords them a bit of extra potential power in other situations.

The Woods Warden (Barbarian)

This barbarian subclass transforms the normal barbarian into a warrior of the forest, whose rage represents a primal infusion of arboreal power. Each time you rage, you can choose between three different options for battlefield control, meaning that not only is the subclass geared toward defense over offense more than the average barbarian, it provides dynamic and flexible gameplay that players shouldn't tire of as easily as other barbarians.

New Spells: Minor Blood Magic

The gore spike cantrip offers a Constitution-based alternative to firebolt for simple damage; blood boil is a potent at-will (concentration) debuffing cantrip with short range and minimal damage; and blood extraction is a 3rd-level area spell that damages enemies over time, dealing more damage to bloodied foes, and absorbing the blood of defeated foes for your consumption.

New Spell: Gravity Well

This 9th-level spell shares some features with meteor swarm, such as its ability to deal high damage and its ability to damage objects in a wide area. Both spells will absolutely ruin a city district. However, gravity well is a concentration spell with the distinction of doing very little (just difficult terrain) until you start your next turn after casting.