At 2nd level, an artificer gains the Infuse Item feature. Here are new available infusions for that feature. If an infusion has a prerequisite, you must meet it to learn the infusion. You can learn the infusion at the same time that you meet its prerequisite. A level prerequisite refers to your level in this class. If one of these infusions refers to a saving throw, the DC for the saving throw is your artificer spell save DC.
Poisoning Weapon
Prerequisite: 6th level
Item: A simple or martial weapon (requires attunement)
This magic weapon grants a +1 bonus to attack and damage rolls made with it. The weapon has 4 charges. When an attack using the weapon hits a creature, the wielder can expend 1 charge and cause the target to be poisoned until the end of its next turn, unless it succeeds on a Constitution saving throw against your spell save DC. The weapon regains 1d4 expended charges daily at dawn.
Sickening Weapon
Prerequisite: 6th level
Item: A simple or martial weapon (requires attunement)
This magic weapon grants a +1 bonus to attack and damage rolls made with it. If the wielder hits a creature with an attack using the weapon and the target isn't an undead or construct and isn't immune to disease, it can't regain hit points until the end of its next turn.
Toxic Armor
Item: A suit of armor (requires attunement)
This armor has 6 charges. It regains 1d6 expended charges daily at dawn. The wearer can expend the armor's charges in the following ways:
When a creature within 5 feet of the wearer hits it with a melee attack, it can expend 1 charge to deal 1d6 poison damage to the attacker. The damage increases to 2d6 when you reach 10th level in this class.
The wearer can use an action on its turn to expend 2 charges to release a foul stench from the armor. Each creature within 10 feet of the wearer becomes poisoned until the end of its next turn, unless it succeeds on a Constitution saving throw against your spell save DC. Creatures that don't need to breathe automatically succeed on the saving throw.
Vial of Poison
Item: A vial (requires attunement)
This vial has 4 charges. A creature holding it can use a bonus action to expend 1 charge to coat one slashing or piercing weapon or one piece of ammunition, which retains its potency for up to 1 minute before drying. If the coated weapon or ammunition hits a creature, the poison loses its potency, and the creature must make a Constitution saving throw against your spell save DC or else take 2d6 poison damage.
The vial regains 1d4 expended charges daily at dawn. The damage increases to 4d6 when you reach 10th level in this class.
The existing infusion Replicate Magic Item allows an artificer to replicate a particular magic item, choosing the item from a particular table of items. Whenever you use that infusion, if your DM allows, you can choose the item that you replicate from the following tables instead of the normal options, using the existing rules for the Replicate Magic Item infusion when you do.
Replicable Items (2nd-level Artificer)
Magic Item |
Attunement |
Page & Source |
---|---|---|
Circlet of Masonry | Yes | The Elements & Beyond, page 218 |
Crimson Ash Gloves | Yes | The Elements & Beyond, page 219 |
Gliding Cloak | No | The Elements & Beyond, page 220 |
Traveler's Tassel of Throwing | No | The Elements & Beyond, page 225 |
Wand of Identities | No | The Impermissicon, page 223 |
Replicable Items (6th-level Artificer)
Magic Item |
Attunement |
Page & Source |
---|---|---|
Amulet of Acid-Proofing | Yes | The Elements & Beyond, page 218 |
Bloodguard Necklace | Yes | The Impermissicon, page 210 |
Wand of Wild Magic | Yes | The Impermissicon, page 223 |
Replicable Items (10th-level Artificer)
Magic Item |
Attunement |
Page & Source |
---|---|---|
Bloodbite Ring | No | The Impermissicon, page 210 |
Brooch of Thorns | Yes | The Elements & Beyond, page 218 |
Cursebite Ring | No | The Impermissicon, page 211 |
Dragonguard Shield | Yes | The Elements & Beyond, page 219 |
Poisonbite Ring | No | The Impermissicon, page 216 |
Replicable Items (14th-level Artificer)
Magic Item |
Attunement |
Page & Source |
---|---|---|
Cloak of Shadows | Yes | The Impermissicon, page 210 |
Lightning Rod | Yes | The Elements & Beyond, page 220 |
Ratkeeper's Cloak | Yes | The Impermissicon, page 222 |